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Number of Firms and Industries, Team Size in The Global Business Game

Number of teams and industries

The number of firms and Industries you choose for your GBG exercise depends on your program's enrollment. Each team in the game represents one firm which competes against other student firms. Each industry, or game represents a set of teams competing against each other. Teams can only "see" and compete against other teams within the same industry.

The GBG allows between three and nine teams (firms) per game (industry). Thus for larger classes you may need to organize students into several industries. When choosing the ideal number of firms and industries for your course there are a number of points you should consider.

The number of firms in an industry affects the motivation of students and the richness of the comparative experiences between industries. Some Instructors like to run as few industries as possible. This minimizes the number of industries that need to be monitored and the number of firms to handle. With a large number of players you might create a nine-firm industry with five to six students per team. If you are playing a complex version of the game, a management team of this size would be needed, but it is demotivating to be one of the last-placed companies in a nine-firm industry. Dividing the class into two industries would allow you to have two winning teams and thus would better motivate your students.

If you are handling a large number of students, you would ideally organize a number of industries with five or six companies per industry. In this case you could have each industry use different Home Countries and Economic Zones. By using different scenarios and home country conditions you are enriching the game's debriefing because you allow for a comparative discussion of which strategies and actions seemed to work better under what conditions. By creating slightly different industries, you also minimize the firms in one industry copying the strategies of firms in other industries.

Team size

When organizing students into teams and industries, you will need to determine the number of players to place on each management team and how players are assigned to their companies. There are a number of team size factors to consider.

The number of players you put on each management team should primarily be a function of the game's complexity. If your game is relatively simple, such as the Static/Simple situation or the "Minimal senior-level integration of previous core coursework with minimal international perspective" choice, a two or three-member team would probably work out well. This team size also reinforces the need for functional integration because the players have to interact as marketers, production managers, financial officers, and accountants.

If you have created a relatively complex game, and want your students to practice strategic management and international business on a global scale, a five- to seven-member team would be useful. By doing this the management group could structure itself along country/market lines while also creating staff positions for finance and accounting.

Whatever team size you create remember that as the team's size increases the time the team spends on administrative matters increases while the percent of time spent on the game itself decreases. If organization structure and administration are what you want your students to learn, and certainly "time management," "group leadership," and "transnational management" are important lessons, make sure these are part of your teaching objectives.

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