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GBG Complexity and Change

In order to set proper game complexity for your course, it helps to look at:
- the game's complexity and change rates and
- the particular course and grade level within which it is going to be used.

Configuration by game complexity and change

Research with real-world managers has shown that the uncertainty associated with any of their decision making situations depends on the amount of complexity and change that is involved. Complexity is the number of elements that have to be considered when making the decision. Change is the degree these elements are shifting in relation to each other as well as the number of elements entering and leaving the situation.

Based on these two dimensions there are four different game configurations you can create, each with different amount of complexity and change.

 

Game options that control game's level of complexity and change

 

Simple/Static option
One trade zone with no changes in the game's economic elements. Easiest game to play. Good for shorter-term experience. Appropriate when the game is an ancillary component in the course of program.

Simple/Dynamic option
One trade zone with changing economic conditions. Concentrates on only two country markets but allows an examination of the effects of currency fluctuations and international finance.

Complex/Static option
Two to three trade zones with no changes in the game's economic elements. Provides an intermediate experience. Game has many elements with its "background" held constant. Good for longer-term course without overwhelming students with constantly changing economic conditions.

Complex/Dynamic option
Two or three trade zones with changing economic conditions. Appropriate when game is the major feature of the course. This is the most challenging configuration.

 
   

Configuration by Course and Grade Level

The most common way to configure The Global Business Game is based on the particular course and grade level you are dealing with. Based on these two criteria, all tempered by your evaluation of the skill levels of your students, the following table indicates some of the configurations that have been used by other instructors.

Experience/Course Level

Game Configuration and Critical Incident Activities

Minimal senior-level integration of previous core coursework with minimal international perspective

Products made and sold in only one Economic Zone (which allows offshore sales in one other country). The use of Critical Incident 2, "You Have to Get Their Attention," Critical Incident 3, "The New Automaton Technician," and Critical Incident 9, "Getting a Better Grasp of the Market".

Advanced senior-level integration of previous core coursework with a limited international perspective

Products made and sold in two Economic Zones. This allows for sales in up to four countries. The use of Critical Incident 9, "Getting a Better Grasp of the Market," and Critical Incident 4, "How to Implement a Structural Change".

MBA-level, high complexity with emphasis on international competition

Products made and sold in all three Economic Zones. The use of Critical Incident 10, "Are Our TVs Really Global?" and Critical Incident 6, "Hell No to this Baksheesh Stuff!"

 

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